Connecting an external hard drive to your Wii to backup and play your games is a simple way to keep expensive discs out of harms way, decrease game load times, and organize your collection with swanky cover art. Here's how it works.
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I posted to delicious.com
How to Back Up and Play Your Wii Games from an External Hard Drive
http://lifehacker.com/5518518/how-to-back-up-and-play-your-wii-games-from-an-external-hard-drive
April 16 2010, 10:20am
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I posted to delicious.com
Gazelle
Buy and Sell Electronics, Sell Cell Phone, Recycle Electronics
March 17 2010, 9:18am
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I posted to delicious.com
Mass Effect Wiki - Mass Effect, Mass Effect 2, Walkthroughs, and more
http://masseffect.wikia.com/wiki/Mass_Effect_Wiki
The comprehensive encyclopedia for the Mass Effect universe
December 28 2009, 8:44am
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I posted to vimeo.com
TURBO
Get the DVD @ turbothemovie.com
a Jarrett Lee Conaway film bfamstudios.com
TURBO is a high adrenaline short film in the tradition of The Karate Kid and Tron. It tells the story of Hugo Park (Justin Chon, Twilight) a misspent youth whose only outlet for angst is a 4D fighting videogame called “Super Turbo Arena”. When Pharaoh King (Jocko Sims, Crash the Series), the Michael Jordan of cyber-sports, announces a tournament to determine who will join his pro-team, Hugo sets his eyes on the prize. But, Hugo isn't the only gamer who wants fame and glory. If Hugo wants to win he's going to have to beat Shamus (David Lehre, Epic Movie), the all time Turbo champ at the local Pandemonium arcade, and Ruse Kapri, a feisty prep girl that knows how to win. Realizing he can't win on his skill alone, Hugo turns to his brother Tobias a former kick-boxer whose last match left him wheel-chair ridden. Together the two will mend old wounds and see if a washed up street fighter can teach a troubled teen how to become a virtual gladiator! Cast: Jarrett Lee Conaway, davelehre, Erika Cervantes, James Cheeks, justin chon, Justin Lutsky, Tashi Trieu, John Godfrey, Kaylon Hunt and Danny Padron
- Tags:
- videogames
- shortfilm
- action
- fighting
- adventure
- awesome
- anime
- martialarts
- karate
- JustinChon
- DavidLehre
- BFAMStudios
- JockoSims
- sci-fi
- IlramChoi
- AliceHunter
- comicbook
- futuristic
- TURBO
- REDCamera
October 8 2009, 2:26pm
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I posted to delicious.com
Weezer - The 8-bit Album
http://www.ptesquad.com/more/pte018.html
The songs on this compilation have mostly been created using original videogame hardware running home-brew software, and vary radically in style, from minimal 'one man and his Game Boy' compositions to 8-bit inspired full band performances.
July 21 2009, 11:39am
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I posted to flickr.com
Saturday night gaming
http://www.flickr.com/photos/michael_knows/3715335996/
Browsing through the guide on the Xbox 360 prior to some 1 vs. 100 Live
- Tags:
- videogames
- television
- wendy
July 11 2009, 7:50pm
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I posted to delicious.com
Tetris Friends Online Games
Take on 6 players in Tetris!
June 23 2009, 2:51pm
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I posted to delicious.com
Guitar Hero Instrument Photo Repair Guides - PowerTunePlus.com
http://www.powertuneplus.com/gh/
April 27 2009, 10:43am
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I posted to delicious.com
Sarien.net - Instant adventure gaming
Play some classic Sierra Online games for free online
April 24 2009, 1:34pm
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I posted to mademistakes.com
I Fail At Jumping
http://mademistakes.com/blog/i-fail-at-jumping
You’d think moving and jumping in a video game with a first person perspective would be easy—because hey, we see the world in that way and it comes naturally. Well you’d be wrong. Part of the reason I’ve always hated first person shooters stems from my inability to navigate the terrain and orient myself in the world.
I can remember playing Halo 3 and trying to get some hidden skulls that required crazy jumps to acquire and just getting frustrated because I kept falling. Could never tell if I was actually standing on the edge of a platform or not. The spatial representation between the character I’m controlling and objects in the world always seem off to me in these games.
Well I’m having all of those issues playing Mirror’s Edge on the Xbox 360. The environments look beautiful and when I actually get the controls working in sync with my movements the game can be pretty satisfying. I’ve only completed a few levels so maybe I’ll adjust eventually and see the true wonder that is flowing around in Mirror’s Edge. But right now I don’t get where all the hype came from when this game dropped a few months ago. Sure the ‘idea’ of a first person perspective game based on parkour (free running) instead of shooting is refreshing, but something tells me I’ll bore of it quickly and stop playing after I complete the story. Which seems to be the case with the rest of the hype I’ve experienced as of late…Gears of War 2…Prince of Persia…Dead Space…Star Wars:The Force Unleashed…
I suppose it’s not a bad thing if the experience is short when it’s is polished, focused, and unique, but games are expensive and I sort of want more for my $59.99 investment. When compared to games like Rock Band 2 or Animal Crossing: City Folk where I’ve played for over 80 hours combined—an 8 hour ride that costs the same seems way out of whack. Good thing there is this service called GameFly…
January 13 2009, 9:26am
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I posted to mademistakes.com
Those City Folk in Animal Crossing still love the gossip [34]
http://mademistakes.com/blog/those-city-folk-in-animal-crossing-still-love-the-gossip
Some things get better and some things don’t change. Going in I knew Animal Crossing: City Folk (for the Nintendo Wii) would be remaining mostly unchanged from it’s predecessor AC: Wild World. But frankly I didn’t care and wanted to try it out for myself even after reading a few lackluster reviews online (I’m a dork like that). What really surprised me after playing for a few hours was how it was able to hook me once again. Which is pretty admirable seeing how it’s the same damn game I’ve played TWICE before!
The Animal Crossing series has always been able to take boring tasks like paying a mortgage, picking weeds, making deliveries, planting flowers and trees, cleaning up trash, fishing, digging up fossils, catching bugs…and transform them into fun. The charm of the game is its ability to introduce new ‘carrots’ along the way that encourage you to play the game more. An example of one of these carrots would be paying off your first mortgage which is followed by Nook informing you that in a day you’ll have a bigger house. This drives you to visit your town the following day only to see that you have a new mortgage obligation and even more empty space in a house that needs filling. Repeating a few more times until you’ve paid off your final mortgage and have a flag proudly displayed outside your house.
None of this should be news to veteran Animal Crossing fans. What follows are some of the additions and changes to the series that have for the most part won me over.
How You Play:
In the Gamecube and DS versions, time traveling (or TT) was frowned upon. If you forgot to save before turning off your game or if you changed the internal clock, Resetti would popup and drone on about the ill effects of not saving properly. TT’ing was mostly used to make money quick with the drawback of having a ton of weeds and bugs in your house to deal with after.
In City Folk I’ve been known to TT a day or so to catch events I missed. This time around Resetti doesn’t bug you and the game itself makes it easy to change the time before entering your town. If you TT your turnips will wilt, you will get weeds, you can’t gain interest (unless you change the Wii’s clock in the system settings), and town folk may leave. But used in moderation I see no problem with going back a few hours so you can enter Nook’s or catch missed visitors.
A cool addition is the ability to import your character from Animal Crossing: Wild World. Everything you obtained in your catalog makes the move (with the exception of some rare items). You don’t bring over the physical items, house expansions, or accumulated bells. But you can re-purchase any of these items from Nook by asking to see your item catalog.
Additionally you can take your character to a friend’s town through a process called DS Suitcase. The game essentially saves your character to a DS allowing you to go to a friend’s town, mess around, earn bells/trade items/etc, save back to your DS, and then return to your town back home. Pretty handy if you don’t have an Internet connection to visit a friend via Nintendo WFC and want to nab some foreign fruit.
At first I thought you could transfer your save from the Wii to a SD card and visit this way (similar to the Gamecube game). But sadly you can’t since the save is locked to your console. Although if you installed the Homebrew Channel there are tools that let you transfer it and then edit your town data on a PC. Browsing around on Youtube I found a ton of crazy looking towns and glitches going on. While it might be fun to tinker with your town, I don’t really see the point if you want to get the most enjoyment out of Animal Crossing. Getting rich quick and having all the rare stuff sort of defeats the purpose of playing the game. Meh…
The Town Stuff:
For the most part everything functions and looks like it did in Wild World. The exceptions being you can now have a fountain, windmill (helps with perfect town status), or lighthouse (helps bring in rare fish) built by donating enough bells to the town fund.
I like how you can still customize the gate’s flag and place patterns on the ground, to do some really creative paths and textures. Pattern making has been enhanced allowing you to create what are called Pro Designs. Now you can design clothing and work on the front, back, and sides independently to do elaborate and realistic costumes.
What I don’t like is how your house expands. Instead of building rooms off of the house like in Wild World, you get additional floors. I suppose it’s nice to have a basement again but having a kitchen on the second floor doesn’t really make a whole heck of sense does it?
Another small change is the floating balloons that appear randomly during the day. In WW they floated above the horizon and were easier to spot upon hearing the wind sound effect. In City Folk they hover directly above you and a shadow can be seen on the ground. Cool.
A feature I thought was cool at first has caused quite the uproar in the AC community. Walking the same route daily will wear the grass or snow away, leaving a dirt path in it’s wake. The effects aren’t obvious until you quit for the day, but the ground does wear away and look like sand. The developers thought this would help visiting friends find their way through your town. Sure the grass eventually grows back…but you have to refrain from walking on it for extended periods of time. Lame. Guess my town is going to look like one big beach soon…
Controlling Stuff:
Using the Wiimote and numchucks combo is so much better than the DS d-pad and stylus combo. My hands no longer cramp from holding the DS and playing for long periods of time. Drawing patterns can be a pain with the Wiimote but it’s better than using a traditional control pad. I only wish there was a select all button for quicker Nook transactions.
If you plug in an USB keyboard it is instantly recognized by the Wii and allows you to type letters or chat with friends quickly. The function keys are mapped to your Dr. Shrunk emotions as well, which is convenient if you want to emote anger in a hurry.
Pressing the 1 button on the Wiimote takes a screenshot and then you can transfer it to a SD card or post it to your Wii Message board to send to friends. Trying to take photos of the screen with my camera while struggling to keep the action in focus is a thing of the past. Now you can document all the inappropriate catch phrases and greetings your neighbors’ say or rare Gyroids you may discover.
To the City:
For the most part the City is a zzzzZZZzzz fest. You can visit Dr. Shrunk and pay 800 bells to learn a new emotion (you can hold up to four at a time).
Go to Gracie’s and get ripped off on some furniture or ‘trendy’ clothing. Guess this changes depending on the season, so maybe something cool will pop up and I’ll feel like spending 140,000 on a table… or not.
Learn more about why you weren’t chosen to be the model room of the week by the HRA, which is sort of cool since it pulls from all of your friends. Looks like it pulls in anyone added in your town since I saw rooms from people I never added to my friend’s list but my girlfriend did (we share a town).
Put your rare items up for auction or bid on your friends’ stuff…cool…but not. I’m guessing this is a limitation of Nintendo’s WFC because you can only bid and sell on a certain day, and once an auction starts for the week you can’t sell anything else. I’ve yet to remember what day I can actually sell shit on and go back to the City to auction something. Very inconvenient! Can you imagine if eBay only let you bid or sell one day a week?
Change your shoe color by getting them shined by some skunk.
Check out Crazy Redd’s forgeries of the week.
Get a haircut or put your Mii’s face on at Shampoodles.
And learn what your town’s charm is.
Oh and I guess some balloon man comes through on sunny days and gives you pinwheels, bubbles, and balloons. Who cares?
Online with WiFi:
This could have been the showstopper; instead you get another under realized implementation of online functionality by Nintendo. Works just like Wild World—you register friend codes and then you can open your gates or travel to these friends’ towns ONLY! Well you can add other people to your list if they happen to be in a town you’re visiting, but that’s about it. No hub to meet other people if you want to—no nothing. Just like every other Nintendo game with ‘online’ features…FAIL!
Ok I get it—Nintendo wants to stick with this god-awful friend code business. But why in the world do you force me to check with Copper every time I want to see if a friend is online? Why can’t the Wii be online all the time and notify me when a friend is available ala Xbox Live or any other online service? Get with it Nintendo!
So far I haven’t seen that faceless character that would show up in your WW town and ask you to draw them a new one. And those missing cats haven’t shown up yet either so I’m not sure if they did away with that along with the bottled messages that would wash up on your beach.
I wonder with Microsoft trying to make the Xbox 360 appeal to the casual gamer, if they will ever create a true Animal Crossing clone? When Viva Piñata came out I thought that maybe it was their answer to that. Well not really seeing how all the fun stuff in Animal Crossing was nowhere to be found in Viva Piñata. I can only hope they’re working on a true rip-off of the Animal Crossing franchise that has full avatar support and is backed by Xbox Live’s excellent online experience. Oh and lots of achievements…damn that would be an amazing game.
That being said. Feel free to add my friend code and town information if you have Animal Crossing: City Folk. Leave a comment with your friend code and I’ll add you. Always looking for more people to play with since it can be hard to find open towns late at night.
La mer in Beetus Friend Code: 4769-1328-3546 My native fruit are apples (I have pears, peaches, cherries, oranges, and coconuts). I have some golden watering cans for sale, a fountain and am close to having 1,000,000,000 bells to purchase a lighthouse
- Tags:
- nintendo
- videogames
- wii
- animal crossing
- nintendo wfc
- review
- ds suitcase
- city folk
- wild world
- pro designs
January 5 2009, 11:18am
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I posted to mademistakes.com
I Could Care Less About Blu-Ray—Give Me Some Good Exclusive PS3 Games
http://mademistakes.com/blog/i-could-care-less-about-blu-ray-give-me-some-good-exclusive-ps3-games
PS. I saw God of War III when I was in Santa Monica last week. I can and will not give away details. But I think it's ok for me to say two things: HOLY HOLY HOLY FUCKING HELL!!!! I thought Gears of War 2 looked about as good as a next-gen game could look....and that game is currently—and will probably remain—my game of the year.
Well after reading these remarks by David Jaffe (game designer of the original God of War on Playstation 2) about God of War III...I think I just found my second reason for purchasing a Playstation 3 next year. My first being Little Big Planet.
November 24 2008, 7:43am
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I posted to mademistakes.com
My NXE Avatar Comparison
http://mademistakes.com/blog/my-nxe-avatar-comparison
With the release of the New Xbox Experience, I spent some time trying to craft an avatar that resembled me. I don’t think I pulled it off to the same degree of perfection as I did with my Mii and Rock Band characters. It’s in the ballpark but not quite there yet. Maybe it has something to do with the beard selection…
What I Like
Creating gamerpics with your avatar. While it’s not quite the same as using my own upload graphics or photos, it’s better than nothing. Overall quality and style of the avatars. Not too cartoony and not overly realistic. Being able to save your favorite outfits making it easier to change between them.
What I Don’t Like
Facial hair looks flat and painted on. Why not add some depth to it like in Rock Band? It would look OK if I had a stubble but I don’t. Need more clothing options. Microsoft announced that they’ll be releasing more options in the coming weeks. Cool. But what I’d like to see is the ability to customize the colors of each article of clothing and accessory. Again just copy what Rock Band did with their character creator.
November 19 2008, 10:15am
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I posted to mademistakes.com
NXE for Me [2]
http://mademistakes.com/blog/nxe-for-me
After being denied three times into the New Xbox Experience Preview Program, I finally got in last night when Microsoft let in the remaining batch of registered users. What a pleasant surprise it was turning on my Xbox 360 around 10pm EST to find that a console update was awaiting me.
The whole process went by pretty fast. Took a few minutes to download and then I was off. I spent about 15 minutes crafting my avatar and posing him just right for my Gamertag picture. The amount of choice is pretty good when compared to Nintendo’s Miis. You can’t position your facial features or change the sizes but you can dress your avatar…something the Miis lack.
The entire interface looks so much better and is way more responsive. I activated my Netflix account and gave streaming movies a go. Worked as advertised and looked on par with a DVD. I’ll have to add some HD content later and see how that looks.
Installed Gears of War 2 to my hard-drive to see how that whole process worked. Took about 5 minutes to copy over 6GB’s and then it was ready to launch off my hard-drive. I didn’t notice any load time gains, but man was my machine quiet. I probably won’t install games often since my 20GB hard-drive is tapped out of space, but it’s nice to know I have the option.
Very pleased with the update. Microsoft did a great job with it!
November 18 2008, 4:41am
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I posted to vimeo.com
TURBO
Get the DVD @ turbothemovie.com
a Jarrett Lee Conaway film bfamstudios.com
TURBO is a high adrenaline short film in the tradition of The Karate Kid and Tron. It tells the story of Hugo Park (Justin Chon, Twilight) a misspent youth whose only outlet for angst is a 4D fighting videogame called “Super Turbo Arena”. When Pharaoh King (Jocko Sims, Crash the Series), the Michael Jordan of cyber-sports, announces a tournament to determine who will join his pro-team, Hugo sets his eyes on the prize. But, Hugo isn't the only gamer who wants fame and glory. If Hugo wants to win he's going to have to beat Shamus (David Lehre, Epic Movie), the all time Turbo champ at the local Pandemonium arcade, and Ruse Kapri, a feisty prep girl that knows how to win. Realizing he can't win on his skill alone, Hugo turns to his brother Tobias a former kick-boxer whose last match left him wheel-chair ridden. Together the two will mend old wounds and see if a washed up street fighter can teach a troubled teen how to become a virtual gladiator! Cast: Jarrett Lee Conaway, davelehre, Erika Cervantes, James Cheeks, justin chon, Justin Lutsky, Tashi Trieu, John Godfrey, Kaylon Hunt and Danny Padron
- Tags:
- videogames
- shortfilm
- action
- fighting
- adventure
- awesome
- anime
- martialarts
- karate
- JustinChon
- DavidLehre
- BFAMStudios
- JockoSims
- sci-fi
- IlramChoi
- AliceHunter
- comicbook
- futuristic
- TURBO
- REDCamera
December 31 1969, 4:00pm
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